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UDC 7.038.3 + 008
DOI: 10.30628/1994-9529-2021-17.3-52-71

Irina N. Zakharchenko
Cand. Sci. (History),
Associate Professor at the Department
of History and Theory of Culture,
Russian State University for the Humanities,
Miusskaya ploshhad’, 6, 125047, Moscow, Russia
Researcher ID: AAZ-5314-2021
ORCID: 0000-0003-4859-2589
e-mail: inzakh@gmail.com

Olga M. Shchedrina
Postgraduate student in History and Theory of Culture,
Russian State University for the Humanities,
Miusskaya ploshhad’, 6, 125047, Moscow, Russia
Researcher ID: V-3261-2018
ORCID: 0000-0001-7587-0682
e-mail: helga.shchedrina@gmail.com

For citation
Zakharchenko I.N., Shchedrina O.M. Lumino Kinetic Art by Frank Malina in the Discourse Space of Screen Culture. The Art and Science of Television. 2021. 17 (3), pp. 52–71. https://doi.org/10.30628/1994-9529-17.3-52-71

Lumino Kinetic Art by Frank Malina in the Discourse Space of Screen Culture

Abstract. The article studies the work of Frank Joseph Malina (1912–1981), scientist, rocket engineer and artist, within the discourse space of screen culture. Modern screen science aims to explore the broad intermedia connections and cultural contexts associated with analyzing the technological, informational, and communicative features of digital screen surfaces, as well as determining their influence on the human cognitive and sensory apparatus. Technological art can be perceived as one of the discourses of media archaeology, within which the topoi of modern screen forms are identified and aestheticized. The prospects of research within the declared discourse field are associated with the fact that the creative response to intensive scientific and technological development concentrated on the key problems of the changing system of cultural communications. The screen as a boundary, as a window into the reality of representation, as a place for the “assembly” of corporal and sensory response to interaction with the information space—these and other meanings were addressed by envoys of technological art. Curiosity about the work of F. Malina in the context of screen culture is associated with his lumino kinetic experiments. They were aimed at the artistic mastering of the world standing on the verge of entering the digital virtual space. The article emphasizes that at the heart of his research was a screen form in which light fluxes gathered together thanks to electromechanical systems; in which light radiation came into contact with the human eye and body. Through his art, Malina explores the possibilities and limits of human perception, inevitably changing in the era of intensive scientific and technological development. The directions of his exploration testify to the discourse modeling of the modern computer screen. They can be taken as harbingers of the cultural communications of the digital age.
Keywords: Frank Joseph Malina, Lumino kinetic art, screen science, screen culture, visual culture, media archaeology
Acknowledgements: the authors of the article thank R. Malina and his colleagues—N. Czeglédy, F. Lapelletrie, C. Murphy, P. McCray, I. Pleska for the materials provided about F. Malina.